![]() ![]() Note that all sourced from items will not stack as they share the same named item effect.ġ Armor and magic resistance each contribute a single percentage value to the larger category of "damage reduction." Calculate the final percentage of each before combining with other sources of damage reduction.81, which means your champion has 19% damage reduction (against physical damage). For example, 10% damage reduction should instead be understood as 90% damage taken, and 25% damage reduction should instead be understood as 75% damage.Įxample: If your champion has armor granting 10% damage reduction and an item granting 10% damage reduction, you multiply the damage factors-0. It is important to understand that most champion statistics that stack multiplicatively are displayed as the opposite of the actual numbers that are multiplied. Note that the game interface rounds champion statistics, so what is shown in-game may be slightly different than what is calculated. When effects stack multiplicatively, the cumulative effect can be calculated by multiplying the effects together. When effects stack additively, the cumulative effect can be calculated simply by adding together each effect.Įxample: if your champion has two items granting +100 health each, your champion has 200 bonus health. It can be said that a champion statistic stacks additively or stacks multiplicatively. Some in-game values can be modified by multiple effects. A unit receives the aura effect from the aura they are creating, but also the effect from the aura created by their ally. However, for the purposes of stacking, if the aura has two different effects based on if the target is the user or somebody else, then the auras stack with each other. Most effects, though, have their potency multiplied by the number of stacks.Įxample: if Ezreal has 5 stacks of Rising Spell Force, his attack speed is increased by 50% rather than 10%.Īura effects don't stack with themselves: If champion A and champion B are generating the same aura, and champion C is affected by both auras, champion C receives the effect of these auras only once. Some stacking effects are just counters building up to a different effect (e.g. The duration of all stacks is reset to the duration of the most recent application.Įxample: if Jinx has 1 stack of Rev'd up with 1 second left and gets another, the duration of the first stack resets to the full 2.5 seconds.For example, Jinx's Rev'd up stacks up to 3 times. The number of stacks of that effect increases by one, unless the maximum number of stacks has been reached.When a stacking effect is applied to a target that already has the effect: When a non-stacking effect is applied to a target that already has the effect the duration of the effect is reset to the duration of the most recent application. ![]() However, if the same effect is applied several times to the same unit, sometimes it stacks and sometimes it doesn't. Different effects always stack with each other. Stats stacking occurs when stats are modified by multiple effects.Ĭhampion abilities, summoner spells, items, and buffs often apply effects to characters. Effect stacking occurs when a single effect is applied more than once to a target. Stacking has two meanings, the one being used can be deduced from the context. 2.2.1 Effects that stack multiplicatively.
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