Every class, except the Forged, had gender options and a nice range of skin tones and hair options. Like its previous iterations, you don’t have a full-fledged customizable character, but the fact you hardly look at your character’s face in-game, it’s not that big of a deal. Personally, I chose to go with the Sharpshooter because it has been the class I’ve played in the past so I was familiar with the DPS summon class.Ĭharacter customization felt decent. You have a rag-tag bunch of heroes to choose from: the ranged and summon-focused Sharpshooter, the balancer of light and dark magics Dusk Mage, the mechanical master of destruction the Forged, or Railmaster who can lay waste to enemies with their Train of Carnage. Torchlight III takes place after the events of Torchlight II, naturally. Yet even though it has changed, I can still say it’s a pretty decent game. I was excited to play this entry in the series since it was originally known as Torchlight Frontiers and had a whole different take on the game. I’ve played the previous iterations, even reviewed Torchlight II. Style points for a giant 2H greatsword.Torchlight III is a top-down action RPG published by Perfect World and developed by Echtra Games. Weapon = whatever best 2H weapon you have. Shoulder, legs, boots skittering (40% chance explosion on kill and -50% damage for 30 sec on E) I’m using bane.Ĭhest, helmet and gloves musket (+2 precision, +2 adventurer, 2 ghost archers on E) But nice taunt and bonus damage.īane or electrode seem to be the best choices. Loyal shasta : A sharpshooter’s best friend. I don’t use it because I dislike the casting animation.Ĭurse of pipi : Not sure about that one, not really needed in current state of the game. Sacrifice to goose: Great damage amplification. With the rifle you get gunners that are nice. Late game goblins die instantly but T10 hobgoblins are pretty good for aggro. Scatter shot: Best burst for sharpshooter. Firing animation becomes longer the farther the target. 30% more damage to precision skills and ammo.Įxplosive arrow : Decent damage. Removes cooldown for adventurer’s skills. Heard of some people using it with rizzi for cc. Replace weapon every other level to keep dishing out enough damage.Ĭraft a relic at fort as soon as possible.Īn explanation map by Darko#2938 for all those Miasma Questions: Get yourself some legendary armor for your class (can be low level) and stick to it. To make sure you do not get stuck with lifebound gear here is a trick. These portals are a great way to get good gear because it will be 100% lifebound = 20% bonus stats always. This means that you can grind until 60 using those. Phase beasts upon being killed open a portal to mapworks of a level of your character +1. You can grind sadista (act 2 last boss until level 38) and the boss right before until level 36 for XP.Īfterward your only option is to farm phasebeasts or just wait for act 3. This will keep the bonus stats but remove the lifebound effect.īy the end of Act 2 you should be around level 30. To prevent that from happening you need to use a scroll of unbinding on it (consumable = drop from boss). Lifebound : Items that are lifebound will have 20% better stats but will drop upon death. (This does not count toward set bonuses). To improve the selection of bonus dismantle legendary items with the bonus you want at the enchanter’s altar. Relic skills will be seen if you have a relic. To unlock a new pet skill simply catch a new pet with said skill. Any pet you have can equip 4 skills (1 aura only). To get a respect point you need to use a respectacle (drop from boss). To remove a placed skill point your only option is to unlearn it (1 respect point per) at the specialised station in your fort. There are items and set items that increase the level of certain skills for as long as you wear it. Skills : Every level up you get a skill point (60 max). Ressources : stuff you gather / loot from enemies. Potions : 20 max, Q to use it, cooldown between usesĬonsumables : Recipes, lifebound scrolls, respectacles. You can send your pet to sell gear for you in town (comes back after 2 min in wild, 10 seconds in fort, or instant if you go to char select / leave the game) Pet : Same as your bag but carried by your pet, use X to send to bag Item section: What you have in your bag, use X to send to pet Shift : stops motion (to cast skills with left click) i usually rebind it to #Įscape : useful to go to character select especially S : Open skill menu, 2 large skill trees per class Your avatar in multiplayer is tied to the lowest difficulty you played a character on.
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